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THE RECOVERY GAME ROOM

RECOVERY JEOPARDY!

ROUND 01 · JEOPARDY30 CLUES TO GO

BUILD YOUR BOARD

A fresh way to talk recovery.

Six categories. Thirty clues. One room full of possibilities.

Difficulty applies to fresh generated boards and Double Jeopardy. The ready board uses Easy difficulty. Clues describe a familiar idea; respond with its name, such as “What is journaling?”

AI creates educational game content. The facilitator decides which responses to accept; players may always pass. No personal stories are required.

WELCOME TO THE GAME ROOM

How to play

Pick a team, then a category and value. Read the clue aloud. Teams answer with “What is…?” The facilitator chooses the responding team and marks the answer correct or incorrect.

Correct responses add the clue value. Incorrect responses subtract it and let another team try. Use Show hint for a nudge, even after time runs out. Hints do not change the point value. Reveal the response when ready; after revealing, there are no additional steals. Use Undo to correct a ruling.

Daily Doubles belong to the team that selected the clue. Wager from 0 to your score or the round’s top value, whichever is higher. There is one in round one and two in Double Jeopardy.

Final Jeopardy: teams write down wagers, then their responses. Enter wagers before revealing the clue. Teams may wager up to their positive score; teams at zero or below can play for zero points.

Use full screen for a shared TV. All controls stay on this screen. Sound cues are original. This independent educational game is not affiliated with the television show.